Tutorials

MCI-TUT-01: Computer-Supported Cooperative Work: Kooperation von Mensch zu Menschen, Mensch zu KI und Roboter

Tom Gross (University of Bamberg, Germany), Michael Prilla (University of Duisburg-Essen, Germany)

The aim of this tutorial is to teach the basic paradigms and concepts of computer-aided group work. Current developments in the field of co-operative systems with virtual reality and augmented reality will be discussed. Current trends in the field of computer-aided communication and cooperation with AI systems as well as human-robot interaction will be highlighted. This tutorial has already been successfully offered several times at Mensch & Computer conferences and international conferences and is continuously updated.

Time: Sunday, 1st of September, 9:00-12:30 

[Canceled] MCI-TUT-02: Game-Design: Das Mathe-Bootcamp

Walter Hower (Hochschule Albstadt-Sigmaringen, Germany)

The tutorial offers insights into discrete mathematics, focussing on combinatorics and the basics of game design. The tutorial, which has already been tried and tested at 5 MuCs, has an interactive, hands-on character. Discrete mathematics forms the basis of computer science for MCI, especially for game programming. It deals with: Equivalence classes for table arrangements, permutation coefficient for number (=: #) placements, factorial for colour arrangements, binomial coefficients for axis-parallel pixel control, sum rule for # access permissions, Stirling partitions, probability in game automata, minimisation for nest-feeding runs, recurrence relation to the number of edges in the arbitrary-dimensional hyper-cube (exemplary multi-computer architecture), cellular automaton and trade-off between game complexity (interestingness) and run length (duration).

Time: Wednesday, 4th of September, 9:00-11:30 

MCI-TUT-03: Making Scientific Publications Screenreader Accessible: What, Why, and How?

Thorsten Schwar (Karlsruhe Institute of Technology, Germany), Gerhard Jaworek (Karlsruhe Institute of Technology, Germany)

Increasingly, scientific publications need to be submitted in an accessible format. If you have had to deal with this before, you know how complex and frustrating it can be. In this tutorial, we will demonstrate the end-user experience of (in)accessible publications, followed by step-by-step instructions on how to convert a completely inaccessible example document into an accessible one using Adobe Acrobat Pro. Participants who bring their own device with a working Adobe Acrobat Pro setup may try out the process on their own device. We will cover general considerations for creating screenreader-accessible documents, including headings, lists, images (alternative texts), tables, and more.

Time: Sunday, 1st of September, 14:00-17:30